The amount of customer demand for a given category is often cumulative.
In the video game industry, arcades came first, then home consoles, then PC gaming...
Customer demand from one era helps feed the demand for the next.
(The supply-side also evolves: more devs, etc.)
In the video game industry, arcades came first, then home consoles, then PC gaming...
Customer demand from one era helps feed the demand for the next.
(The supply-side also evolves: more devs, etc.)

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